🏳️Gang Activities

Gangs: Gangs do not have a max number*, however there is a max of 6 people per regular criminal activity. The controlled areas or β€œturf” that you have your sprays at are not considered your home base when it comes to numbers involved in criminal activity. The only place where you can have all of your members involved would be at your "home base" which is typically where your MLO is, within that "block". - Unless listed in gang war terms, the 30 minute cooldown must be imposed prior to retaliation. *If this gets out of hand, it will be reverted. Starting the process of taking a spray counts as initiation and you should expect the defenders/attackers to shoot upon arrival of that location. - Robbing locals does not count as initiation, you still need to have that conversation as if it was just another person getting robbed. Gangs are not required to be allowlisted. Gangs will be considered for MLOs, custom clothing and other perks once we see consistent activity, effort being put in, and roleplay within our guidelines. There is not time or group size requirement. You are no longer permitted to have more than one character in a gang at a time. This means either in the same gang, or in a different one. It’s fine to have a character that lives the crime life, and one separate that does gang things, but you shouldn’t have more than one in a gang, this is to stop metagaming between groups as it muddies the water and is a huge conflict of interest, same as if your police character was investigating your crim character's gang, you cannot get involved whatsoever. Gang Wars: Terms must be set at the beginning of wars in a civil meeting between groups. Wars need to make sense in character as to why you would result in such things. If "beefing" exceeds two weeks, war terms should be set up to conclude that part of the storyline. Once terms are agreed upon: One leader makes a ticket, include the discord name of the opposing gang leader so they can be added to the ticket. List all terms and both write that they are in agreeance. Staff will greenlight the war given it meets all of our requires below. All terms should have:

  • Do's/Don'ts - What is allowed or not allowed? (Examples: Always repping colors, only can use x weapon/vehicle, only can shoot in x places, etc.)

  • Endpoint/resolution point - What stops it and determines the "winner". (Examples: 10 Downs, x Stolen weapons. You can even request an item for said wars to steal from each other and once you get x amount that determines the end point, etc.) Gang wars should not exceed one week. (Exceptions could be made if storyline permits.)

  • Consequences for disobeying said term(s). - Immediate forfeits.

  • Suggested but not required - What does the β€œwinner” get in the outcome of all of it?

Things that go against specific rules like RDM/VDM, such as "shoot on sight" or retaliation times should be discussed and agreed upon by both parties and in your terms if that is something you want implemented in said war. (We will allow it, but if it is not specifically listed and agreed upon, then it would still be considered a rule break.)

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